SDEF
// -----------------------------------------------------------------------------
//  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Inventory/blueprints. $
// $Revision:: 4                                                              $
//   $Author:: Joeske                                                         $
//     $Date:: 9/30/98 2:45p                                                  $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// This is a model definition file.  It is to be used in conjunction with Sin.
//
// -----------------------------------------------------------------------------
// MODEL DESCRIPTION:
// Blueprints given to you by the Construction Foreman.
//
// MODEL AUTHOR:
// ?
//
/*SINED inventory_blueprints (.3 1 .3) (0 0 0) (0 0 0) NOT_SOLID NOT_DAMAGABLE
Blueprints
*/

// -----------------------------------------------------------------------------
// FILE DECLARATIONS
//
// Model Commands
path models/blueprints
scale 1.5

// Base Model
blueprints_base.sbm

// Skins
normal	    blueprints_base.tga

// Normal Animations
idle        blueprints_idle.sam
pose        blueprints_idle.sam

// -----------------------------------------------------------------------------
// INITIALIZATION SECTION
//
!init:

// Class Setup
server classname item
server setsize "-8 -8 0" "8 8 8"

// Icon and Inventory Name
server iconname "i_blueprint"
server itemname "SinTEK C.P. Blueprints"

// -----------------------------------------------------------------------------
// MAIN SECTION
//
!main:

// -----------------------------------------------------------------------------
// SOURCESAFE Update Log
//
// $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Inventory/blueprints.def   $
// 
// 4     9/30/98 2:45p Joeske
// Added in formatting, fixed image references.
// 
// -----------------------------------------------------------------------------


